
I used a pre-compiled list of creatures from online. In 2018 I participated in Inktober, 31 drawings over the duration of October. Art was created from scratch I animated the dinosaurs, worked on environments and UI. Working with the Pixel Barons over 48 hours to complete the ultimate Primal Rage inspired retro fighting game throwback.
Noteworthy skins are included in my portfolioĢ019 - Global Game Jam: Cretaceous CarnageĪt the start of 2019 I participated in Global Game Jam 2019. Steam Collection of all skins made for RUST. I have a tendency to make joke skins or lore friendly ones: both extreme sides of the style scale, they don’t get accepted as often but they are a lot more fun to make! have made a number of RUST skins but the one that is in-game so far was my Car Rug skin. When I have some down time I like to make Rust skins. The game is feature complete apart from sound and music, the game is as of yet unreleased but you can check out game play below. Nuclear Autumn was our start of 2020 game Jams, together with the Pixel Barons we decided to attack a challenging genre for a 48 hour jam and make an RTS! I contributed all of the structures, units and resource including modeling texturing and animation. My Additional TABS/TABG work can be found on my twitter. however my favorite contribution was designing and building the Pyramid monument for TABG which I was lucky enough to have included as a game location, it has been included and playable as part of the ongoing TABG betas for over half a year! “Vlad the Impaler” in 2019 was added to TABS as a secret unlockable character I made. I have worked on assets for both “Totally Accurate” games with two noteworthy inclusions.i’m very grateful and excited that Landfall would include my contributions to their games.
For even more! follow the game on TwitterĬollab with Landfall.I worked on many aspects of the game, primarily in level design, dressing and texturing, prop, weapons, models + animation for all the animal enemies and half the bosses. The final polish is being put in place for an early 2021 release. There is a total of 3 acts in the game with 10 levels each. Currently the game is in post production. Starting in 2017 I joined the Pixel Barons and have been slowly working on Ceasar’s Revenge in out spare time.
A list of my current and previous noteworthy game related projects, including mods, games I have developed and games I have contributed to.